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 Eiji's Tech List

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KazeKage
KazeKage
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Posts : 36
Join date : 2010-03-18
Age : 27
Location : Shreveport Louisiana

Character sheet
Rank: Kazekage
Village: Village Hidden In The Sand

PostSubject: Eiji's Tech List   Thu Mar 25, 2010 2:16 am

猛烈な砂 Maretsu na Suna Ferocious Sand
This is a style developed and used by Eiji Ryouko of Sunagakure. It is a fast paced style of Taijutsu, that relies on quick strikes, distractions, stealth, and manipulation of strategic positions to provide clean strikes. It's name, the Maretsu na Suna or, Ferocious Sand, refers to Eijis preference of dry and sandy environments such as a desert. Although moderately effective by itself, Eiji often uses chakra to stimulate his muscles allowing for quicker and stronger strikes. He can often be seen using it in conjuction with one of his notorious Smoke Ninjutsu to hide his movements. When used with the air skating technique, it can be used from a distance because closing a gap in short amounts of time becomes significantly easier.

猛烈な砂 Maretsu na Suna - Suna no o' Hirune [Ferocious Sand - Sand Nap]
C Ranked Taijutsu
A Taijutsu technique developed by Eiji Ryouko. While in his home environment of close quarters combat, Eiji will play defensively, avoiding even a counter, until a punch is thrown. Eiji will then sidestep the blow while grabbing his opponents wrist. A quick kick is made at his/her leg to throw them off balance. Eiji then finishes by grabbing the back of his targets head as they fall forward, slamming it into the ground.

猛烈な砂 Maretsu na Suna - Jirai [Ferocious Sand - Land Mine ]
C Ranked Taijutsu
After using his breath of the elders ninjutsu, Eiji will perform the Tengai Houjin technique. In his cloud he will wait to be approached by a foe. Once attacked inside the cloud, Eiji will move at full speed to his targets location, hitting them with an initial flying knee, and the Old one two after that.


猛烈な砂 Maretsu na Suna - Jakku no Bokkusu ni [Ferocious Sand - Jack in the Box]
B Ranked Taijutsu
This is a quick taijutsu technique that relies on smoke to hide his actions prior to attempting to land a string of blows using the Maretsu na Suna. To do this, Eiji uses smoke from a fire, his smoke ninjutsu, or smoke producing items in his inventory to fill the distance between him and his target with a dense smoke. two (regular inanimate) bunshin are then created. The other bunshin approaches from either side of the target, while Eiji follows behind the first bunshin with as much speed and momentum as possible. A string of three punches and a jumping knee to the head are then strung together in no particular order. The bunshin used pose no physical threat, and are only used to act off of an opponents visual reflexes.

猛烈な砂 Maretsu na Suna - Kemuri Arashi [Ferocious Sand - Smoke Storm]
A ranked Taijutsu
The Kemuri Arashi must be performed in a cloud of smoke for maximum effectiveness. While using the Air skating technique, Eiji moves in and out of the cloud, striking with either a blade or bodily appendages. It can be used in conjuction with a bunshin, or multiple bunshin, to throw off the target. The speed of which this technique is performed is the cause of it's rank, as Eiji can move in and out of the cloud to strike multiple times in a matter of seconds. The bunshin used pose no physical threat, and are only used to act off of an opponents visual reflexes.

猛烈な砂 Maretsu na Suna - Katenkoru [Ferocious Sand - Curtain Call]
A Ranked Taijutsu
Another technique in the archives of the Maretsu na Suna, the Katenkoru is a close range technique that requires the user to be in control of the targets head. Once both hands are wrapped around a targets head and secured, he or she is pulled into Eijis knees until the target releases themselves (requires 3 strength) are knocked unconscious or killed. It is initiated once Eiji glides across the ground with immense speed, and often behind thrown Shuriken/s. Due to Eijis lack of muscle mass, it does not require too much to break loose, but one hit can do significant damage.

猛烈な砂 Maretsu na Suna - Jirai no Koi [Ferocious Sand - Act of the land mine]
A Ranked Taijutsu
One of the only Maretsu na Suna techniques in which Eiji relies on raw speed and sheer anger rather than smoke. Once enraged, Eiji will move at top speed while setting his target up for a combination of two hooks aimed at the temple. The sheer speed of the initial strikes usually open up a small window that is used for the kill strike which is a full power kick to the dome.

*Katon • Endan [Fire Element • Fireball]
C-Rank Ninjutsu
Katon • Endan is a Ninjutsu technique utilizing the Fire Element. By forming a series of hand seals, and placing their hands to their mouth, the user can create a jet at least 5 feet in legnth. The flames will stop when the user removes their hand from their mouths.

*Katon • Goukakyuu no Jutsu [Fire Element • Great Fireball Technique]
C-Rank Ninjutsu
Katon • Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.

*Katon • Housenka no Jutsu [Fire Element • Mythical Fire Phoenix Technique]
C-Rank Ninjutsu
Katon • Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals and then emits a series of small fire balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai.

* Ryuusai Sentou [Meteor Punch]
C-Rank Ninjutsu
After completing a short set of hand seals the user will flood their entire fist with katon chakra. As they do this their hand will be engulfed in searing hot flames. They will then put all of their body weight and force into a single punch, but as they complete this initial attack the flames engulfing the user’s hand will explode violently forward. This powerful blast is about three times as powerful as an exploding tag and is capable of burning through trees and has enough force to break concrete.

*Katon Hashira Jutsu [Fire Column Techniques]
C-Rank Ninjutsu
After completing a short set of hand seals the user will flood their fist with katon chakra and then punch the ground. As they do so a large column of fire will sprout from the ground anywhere within a five foot radius of the user. This pillar of flames is, not only unpleasant to the touch, but is capable of stopping low rank Taijutsu and Ninjutsu techniques (D-rank or lower).

*Katon • Dai Endan [Fire Element • Great Fireball]
B-Rank Ninjutsu
Dai Endan is a Ninjutsu technique utilizing the Fire Element. The user will first gather the fire into his mouth and then spew a giant breath of fire constantly at their opponent.

*Katon • Ninpou • Hibashiri [Fire Element • Ninja Arts • Running Fire]
B-Rank Ninjutsu
Katon • Ninpou • Hibashiri is a Ninjutsu technique utilizing the Fire Element. The user will generate jets of fire which will race towards his target and surround them. This fire can be made more powerful with the introduction of wind from a wind element attack.

*Kaen Kaika [Flame Bloom]
B-Rank Ninjutsu
The user of this jutsu will shoot out a number of smaller balls of flame, which are compacted so that they will “explode” and/or fan out between ten and twenty feet from where they are shot. This jutsu is similar in theory to the concept of a depth charge, and is used to slow opponents down or restrict their movements in preparation for other, more powerful jutsu, though a direct hit by any single ball will still cause significant damage.

*Katon • Haisekishou [Fire Element • Burning Ash Accumulation]
B-Rank Ninjutsu
Katon • Haisekishou is a Ninjutsu technique utilizing the Fire Element. After forming the needed handseals, the user will expel an ash from his mouth. This large cloud begin to envelope his foe and when [Insert Character's Name Here]clicks his teeth, the cloud will ignite in an explosion.

*Katon: Hidora no Jutsu [Fire Element: Hydra Technique]
B-Rank Ninjutsu
Hidora no Jutsu is an advanced version of the well known Katon: Ryuuka no Jutsu. The difference between both techniques is that the user doesn’t create one, but rather three snakelike blasts after the necessary handseals have been formed. Those blasts all head towards the same direction and can only target several opponents if they stand close to each other.

*Katon • Karyuudan [Fire Element • Fire Dragon Projectile]
B-Rank Ninjutsu
Katon • Karyuudan is a Ninjutsu technique utilizing the Fire Element. The ninja will do the necessary hand seals and create mud projectiles using the Doryuudan technique. The ninja will then blow a large flame to ignite the mud projectiles.

*Katon • Internal Heat [Fire Element • Internal Heat]
B-Rank Ninjutsu
After performing the needed hand seals, the user raises their own body temperature to a high level that causes minor burns to all that touch the user's body. Since it is the user's chakra that creates the heat, the user is not harmed. However, it still can cause damage to what the user is wearing, so it would be best if they wore heat resistant clothing.

*Katon • Gouryuuka no Jutsu [Fire Element • Great Dragon Fire Technique]
B-Rank Ninjutsu
Katon • Gouryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After forming the needed hand seals, the ninja will expel dragon head fireballs at their opponent. These powerful fireballs can punch through concrete.

*Katon • Zukokku [Fire Element • Head Mincing Pain]
B-Rank Ninjutsu
Katon • Zukokku is a Ninjutsu technique utilizing the Fire Element. The user releases a large flaming mass from their mouth. This mass will quickly spread along the ground and race towards its target, burning anything in its path.

*Kometto Sentou [Comet Punch]
B-Rank Ninjutsu
Prerequisite: Ryuusai Sentou
After performing the Ryuusai Sentou technique the user will, instead of simply punching, body flicker towards their target. This will cause the flame to trail behind the user like the tail of a comet, which is how this technique got it’s name. When the user reaches striking range he/she will then punch forward with all their might and release the katon chakra built up in their fist at the same time. Due to the inertia of the user’s body this punch’s power is far greater than that of the Ryuusai Sentou technique and is capable of breaking through C-rank defenses or lower.

*Katon • Ryuuki Fenikkusu no Jutsu [Fire Element • Rising Phoenix Technique]
B-Rank Ninjutsu
Katon • Ryuuki Fenikkusu no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large soaring phoenix of flames. The mythical bird will then swoop up and into the foe at high speed. Not only can it cause very hot burns but can give a powerful hit upon contact as well. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground.

*Katon • Inmetsu Kometto Fenikkusu no Jutsu [Fire Element • Destruction Comet Phoenix Technique]
A-Rank Ninjutsu
Katon • Inmentsu Kometto Fenikkusu no Jutsu is a Ninjutsu technique utilizing the Fire Element. The ninja does the necessary hand seals; draws chakra from their mouth into their chest with a big inhalation of air and then immediately exhales it. They then blow a huge streaming jet of fire upwards towards the sky, which erupts and explodes into a huge, giant soaring phoenix of flames. With a last humph of fire, the user forces the giant bird downwards as they also bring their head forwards, this makes it shoot right down with incredible force like a shooting comet that smacks down towards the foe. The impact can be so powerful even the earth can be shattered round the area of impact. This move is considered to be on the far border of A, as even if the ninja brings their hand to their mouth to manage the flame better, not much more control is achieved.

*Katon: Shinhidora no Jutsu [Fire Element: True Hydra Technique]
A-Rank Ninjutsu
Katon: Shinhidora no Jutsu is the most powerful and least known variation of the Katon: Ryuuka no Jutsu. It is an extremly powerful technique that is known for its destructive powers. Forming the necessary handseals, the user creates three snakelike blasts of fire, that explode upon impact. The user also is able to alter the course of the blasts, which enables him to target several opponents at once. The downside of this technique is that the user has to remain in position in order to change the straight course of the blasts.

*Katon • Entei [Fire Element • Sun God]
S-Rank Ninjutsu
Katon • Entei is a Ninjutsu utilizing the Fire Element. Unlike any other Katon related jutsu this is indeed the kind that is devastating. The jutsu starts out by creating flames that encircle the opponent's surroundings. Either the flames have be created from a previous jutsu or simply ignited with some sort of jutsu (like causing a weapon or something to set on fire with a spark or etc). Once the flames have been successfully created, this is where this jutsu begins to take place. All flames which are encircling the opponent's surroundings get directed towards the opponent in a linear path. Thus forming a circle of lines in the pattern that the linear flames are extending towards the opponent (Post One). Each and every single flame connect with one another as they reach the opponent (center of the circle). Creating no other than an immense fore sphere of mass destruction that is able to explode at the user's whim (Post Two). This jutsu could easily clear the surrounding area within a 20 meters from its premises.

*Katon: Shinsei Shougekiha no Jutsu [Fire element: Nova Shock Wave Jutsu]
S-Rank Ninjutsu
This jutsu makes 3 fire globes, the size of a bowling ball, around the user which then shoot after the target. If one of those globes hit something it will explode creating an crater of 1 meter wide. The air 1 meter around the explosion will heat up to 500 Celsius in one second.

*Katon • Kousei Inmetsu Kometto Fenikkusu no Jutsu [Fire Element • Rebirth Destruction Comet Phoenix Technique]
S-Rank Ninjutsu
Prequisites: Katon • Inmentsu Kometto Fenikkusu no Jutsu [Fire Element • Destruction Comet Phoenix Technique]
Kousei Inmetsu Kometto Fenikkusu no Jutsu is a Ninjutsu that basically does the same as Inmentsu Fenikkusu no Jutsu, but at the end of the attack with a quick breath through the nostrils, an extra burst of fire can be breathed out. This allows for the impacting fire to quickly burst up and rise out as the head and wings of the phoenix before blasting back down with a smaller but still quite powerful second impact. This move is very dangerous to the user’s body, as it put a strain on their chest and lungs by exerting extra energy and strength into their attack, if not careful they could kill them selves by the means of their lungs giving up.

*Katon • Nenshou Haigara Ryuuki Fenikkussu no Jutsu [Fire Element • Burning Ashes Rising Phoenix Technique]
S-Rank Ninjutsu
Prequisites: Katon • Ryuuki Fenikkusu no Jutsu [Fire Element • Rising Phoenix]
Katon • Nenshou Haigara Ryuuki Fenikkussu no Jutsu is a follow up Ninjutsu from Ryuuki Fenikkussu, in which it utilizes the blazing ashes left over from the jutsu. The ninja does the necessary had seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blast a streaming jet of fire into the centre of all the ashes, which then spreads out into all the blazing flames and they all ignite and burst up in a giant circular wall of fire, spinning violently the blazing glare consolidates into a rapid moving giant sphere. Once the sphere is made, it then burst out and two phoenix like wings of fire blast ouwards to the sides. Finally, with another deep breath through the nostrils, the fire out put will be increase and the blazing fire will rise back up into an even larger and stronger phoenix then before and Ryuuki Fenikkusu no Jutsu is basically repeated but with greater power. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground, but due to such sheer force, they basically blown down to uselessness unlike last time.

*Suna Kyuutai [Sand Sphere]
D-Ranked Ninjutsu
Prerequisite: Sunagakure no Sato Nin.
By forming the necessary handseals, the sand begins to pack together forming a solid, seamless sphere around the user, covering him from every possible angle of attack. Extremely hard to break through, this Jutsu is a double-edged sword due to the fact that the user traps himself inside the sphere, unable to notice what exactly is happening outside. The final handseal must also be held in place to maintain the technique, preventing the user from using other techniques while hiding within the sphere. With all of these drawbacks, though, comes a terrific defense. The Sand Sphere can block up to C-Rank Ninjutsu


[b]*Fuuton · Gufuu Souzoubutsu [Wind Element, Tornado Creation]

B-Ranked Ninjutsu
Prerequisite: Suna-nin
After performing the needed hand seals, the wind user will create a large tornado by channeling their chakra into the environment, swirling the clouds around until they make a temporary twister. This will last only for the next post, but it will create a large barrier between combatants and possibly inflict considerable damage on an opponent if they don’t get out of the way.

*Suna Gyagu [Sand Regurgitation]
B-Rank Genjutsu
Prerequisite: Suna-nin
After the correct hand seals and the user makes eye contact with the target, they initially feel as though they are going to throw-up. They imagine themselves barfing up a bunch of very warm sand. This only inhibits a person from performing actions right after the technique is performed (aka, half a post after). However, the effects of this dry sand in the mouth and throat cause them to be sluggish until they get some water into their system. Otherwise, their digestive tract burns uncomfortably for a short while (at least 10 posts) and makes their physical prowess decline for the amount of time.

*Sunadokei Meiun [Hourglass of Doom]
S-Rank Genjutsu
Prerequisite: Suna-nin
The user makes eye contact while forming the needed seals to trap the opponent. The person targeted with this genjutsu becomes trapped in the bottom of a giant hourglass. While sand trickles down from the top, the looming fate of the eventual suffocation will kill the target of this illusion at the end. This technique lasts for 5 posts, during which time the victim of the technique cannot interact with the real-world (but can still somehow defend themselves) as they are fully caught up in this illusion. At the end of the duration, when all of the sand falls to the bottom part of the glass, the body will think it’s drowning in sand and die from suffocation. The user must concentrate to keep this jutsu active during the duration.

*Jigen Kekkai ● Dimension Seal
B-Ranked Fuuinjutsu
This ninjutsu summons a barrier that blocks the use of any other summonings. To start, the user forms ten handseals, creating a seal on the ground that is the kanji for 'forbid'. At this point, the barrier is erected. It covers a half-mile in all directions, and only has a one-time chakra cost. It does not continuously drain the user's chakra. The barrier is intangible and invisible, and lasts for duration of six posts. Anyone in the barrier that tries to summon a animal, boss summon, object, or anything else will waste all the chakra that is normally used for the technique. The chakra cost for the barrier is surprisingly low for a B-rank; the whole jutsu only costs the equivalent of using Kuchiyose no Jutsu.

*Fuuton • Wind Suke-to [Wind Element • Wind Skating]
D-Ranked Ninjutsu
After performing the needed hand seals, the user is able to "glide" on the air as if they were just skating on a rink or on ice. This allows them to move faster while traveling or fighting. However, this does not allow the user to fly, but, instead, it allows the user to sort of float over the ground. Example

*Fuuton • Kaze Chakushu no Jutsu [Wind Element • Wind Launch Technique]
D-Ranked Ninjutsu
After completing the proper handseals, a small (but big enough for a human), circular, and tightly packed gust of wind forms right at the feet of the user. The moment it is leaped upon, it sends the user or whomever had jumped on it flying in the direction corresponding to the direction they had jumped on it in. It's quite spring-loaded and can send an average-sized person over fifteen meters. The user can add to this launch strength by using extra chakra to give the spring more power. It disappears after one use. Be careful, though. This power-packed little wind-spring will send whatever is set on it flying away.

*Fuuton • Eagan [Wind Element • Air Gun]
D-rank Ninjutsu
Fuuton • Eagan is a ninjutsu utilizing the Wind Element. After forming the needed handseals, the user will breathe in air deeply. Once the needed air is taken in, the user can blow it out in the form of a sphere-like bullet. If you are hit with it, it can cause many small cuts all over the place of impact. The farther this is shot, the weaker it will become.

*Fuuton • Eado-mu [Wind Element • Air Dome]
C-ranked Ninjutsu
Fuuton • Eado-mu is a ninjutsu utilizing the Wind Element. After forming a set of handseals, the user will focus his/her chakra into the air around him/her. It will spread around the user and form a thin barrier of air around the user. It will spread 2 meters around the user, protecting them from light projectiles and low rank(E, D) jutsu. Also, if your opponent is within this 2 meter range, they will be pushed out of the range.

*Fuuton • Kyoukou Eado-mu [Wind Element • Strong Air Dome]
B-rank Ninjutsu
Prerequisite: Fuuton • Eado-mu [Wind Element • Air Dome]
Fuuton • Kyoukou Eado-mu is a ninjutsu utilizing the Wind Element. After forming a set of handseals, the user will focus his/her chakra into the air around him/her. It will spread around the user and form a stronger barrier of air around the user(as compared to it's prerequisite). It will spread 4 meters around the user, protecting them from most projectiles and a decent amount of jutsu(E-C). Also, if your opponent is within this 4 meter range, they will be forcefully pushed out of the range.

*Fuuton: Bouseki Tate no Kaze [Wind Element: Spinning Shield of Winds]
B-Ranked Ninjutsu
Forming the necessary handseals and focusing on the area in front of him, the user leaks Chakra to cause wind to rapidly spin in a circular motion, creating stronger air currents that resemble a small tornado, large enough to offer protection for up to three people. Instead of deflecting attacks however the vortex [spinning at a ferocious speed] will draw in whatever is near it and hurl it back at the opponent. If a person were to touch one of these whirling storms, though, their skin would be rubbed raw in a matter of seconds. The tornado lasts for 3 posts and needs four posts as cooldown .

*Fuuton • Atsugai [Wind Element • Pressure Damage]
B-Ranked Ninjutsu
After making the required hand-seals, the user will focus chakra into his/her mouth. They will release the wind chakra from their mouth as a large sphere. It will fly towards the enemy and if it lands a hit it can be devastating.

*Hare [Clear Weather]
B-Ranked Ninjutsu
The user does the needed hand seals, then sends their chakra outwards, which creates a bubble around the fight for 100 meters in each direction. Inside the bubble, the fuuton chakra negates all weather effects, creating a clear atmosphere.

*Fuuton • Kaze Bunshin no Jutsu [Wind Element • Wind Clone Technique]
B-Ranked Ninjutsu
Kaze Bunshin no Jutsu is a Ninjutsu technique that utilizes wind to create a Bunshin clone, this is done by pressurising as much air as possible together followed by forming a chakra shell round the air in the shape of the user. Once the clone as taken form it can only use minute wind jutsu that uses up the pressurized air inside the chakra shell, as it doesn’t have as much of substance compared to other elemental clones, but as slightly more than a normal clone. The way it is formed means it is protected more by the chakra shell so doesn’t revert back to its natural wind state so easily when injured and can move faster than other clones, however it dosn’t last so long as the chakra shell runs out over time and when it does, the clone goes away. Lastly it is highly combustible when it is first made.
It also requires more chakra to form the clone compared to other because of the shell, because of this it is harder to make multiple clones and therefore usually only one is made.
Posts till degenerates naturally: 3 (includes turn made)

*Fuuton • Kaze no Yaiba [Wind Element • Sword of Wind]
A-Ranked Ninjutsu
Kaze no Yaiba is a Ninjutsu technique utilized Eiji Ryouko. After forming the needed hand seal, a cutting whirlwind will envelop his opponent and cut them to pieces. Unlike a real sword which can face resistance, the wind blade will be able to slice with little difficulty.


*Fuuton • Kaen Hosha Ki [Wind Element • Flamethrower ]
S-Ranked Ninjutsu
Kaen Hosha Ki is a Ninjutsu technique developed and known only by Eiji Ryouko. It combines Katon and Fuuton elemental chakra into a compound attack. A single hand seal is formed with either hand, charging Katon chakra into the index and middle finger, producing a flame. Meanwhile, Fuuton elemental chakra is charged into the palm of the desired hand. With a single outward thrust of the palm, a massive amount of oxygen explodes from Eiji's palm and is ignited by the opposite hand's flame. The result is a large blast of flame ranging from 15 to 20 feet. A direct hit could destroy a modern day German Tank, and will almost always deliver an instant kill. The flame does not slow or dissipate while until reaching some 20 feet out.

*Neko Tsume (Cat Claws)
C-Ranked Ninjutsu
By clapping their hands to form a seal, the Neko ANBU will summon forth small poisoned metal claws onto their fingers. After striking with them once, they will disappear soon after. The poison will act as a weak paralysis, paralyzing the injury point for 3 posts.

*Mikkoku (Betrayal)
B-Ranked Ninjutsu
A technique used by the members of Neko, it allows the user, once close enough to the target, to slide a kunai through any armor or defenses they may have with unerring accuracy and into the vital organs, killing the target. The user, if having a 8 (Wit), can strike so as to leave the target alive for some time, without even noticing the wound. There are several ways of this occurring, either through the user using a separate technique to become more aware of their surroundings, or through intensive study of various styles of armor construction and the human body.

*Haisensu (Heightened Sense)
A-Ranked Ninjutsu
A technique used by the Neko, Fukurou and the Kawazu. By forming the correct seals, the user channels chakra into their senses, which allows them to become highly aware of their surroundings. The more control they have, the further and more accurate their senses can travel and detect. A drawback is that it is easier to overwhelm their higher senses. For the Neko and Fukurou, the use of this technique is obvious; to know ones surroundings is paramount, especially when taking part in a stealth or scouting mission. It can also be used in less obvious ways. The Neko have developed this ability along with their assassination skills, and come to a similar use as the Kawazu, letting them 'see' inside their targets body, allowing them an easier time locating vital organs and critical points in the human body. Should their Wit be high enough, then the user can perform a silent kill and be almost a mile away before their target collapses of blood-loss. A member of one of these ANBU classes cannot have the abilities of the others, due to training differences.


*Shadouingudzutaini (Your Shadow along the Wall)
A-ranked Ninjutsu
Along with stealthy wall manouvres, the ANBU Neko hides themselves within the shadow of their enemy while tailing them, so even if looking back, they'll see simply see their shadow.

*Neko Hokou (Cat Walk)
D-Ranked Tajutsu
This is a technique used by Neko ANBU members. The user concentrates a bit of chakra into their feet so they can slightly walk above the ground. In doing so, they will be able to silently walk above the ground (only an inch or two though). This allows them to silently walk in order to evade most obstacles on the ground that would cause someone else to hear their movements.

Skitter Step
The Skitter Step is a style that relies heavily on the user's senses. The style itself is a mesh of quick, fast, and wild punches, kicks, and jumps. Due to the user altering their senses, every bit of movement is heard and, since they can start to respond to things instinctively, they can respond to things that normally wouldn't have been able to be heard/seen/done.

*Senses Open
D Rank
The main jutsu of the Skitter Step, Senses Open does exactly what the name states. The user's senses are magnified by a great degree and they are constantly looking around. Their personality will slightly change to a defeat or be defeated style. Also, a user in this state will be easy to see that they are in it since they are constantly acting paranoid by looking around, zoning in on about anything.

*Total Skitter
B Rank
Prerequisite: Senses Open used.
An advanced version of "Senses Open." The user floods chakra to their senses, which expands their usage even more, causing them to hear every minute sound, but a loud sound won't cause them to go deaf or anything of the like. The user also can start to hallucinate if they stay in this stage too long. Everything that is able to be heard, the user hears. Everything that is able to be seen is able to be seen. The user, to anyone else, will appear to have gone completely crazy.

*Sixth Sense
B Rank
By utilizing "Senses Open" the user forms the needed and seals and rushes chakra to their head. The chakra gives them a sort of "sixth sense" meaning that they can halfway predict things that are going around them. However, because of the nature of the style, some of the things that are "predicted" turn out to be nothing at all.


*Back Jab
D Rank
Prerequisite: Senses Open used.
After using "Senses Open" the user is able to hear motions behind them and such, which allows them to easily use this technique. The user does a quick jab from any direction around them, that is physically possible. The jab is quick, hard, and instictive, which means the attack can come out before the user actually thinks about it.

*Instinctive Draw
D Rank
Prerequisite: Senses Open used.
Due to the instinctiveness of the style, the user is able to quickly draw a weapon and block an attack if they are threatened by an attack. For example, if there is an incoming kunai, they would be able to quickly take out one of their own kunai to block it.

*Stop
D Rank
Prerequisite: Senses Open used.
A standard jutsu for the Skitter Step. After completing the hand seal, the user returns back to their normal state compared to the "Senses Open" state.

*Snap Kick
C Rank
The user performs a quick snap kick forwards, or, if needed, a snap kick to either side by bringing their leg up and kicking outwards. If "Senses Open" was previously used, the user is able to quickly and instinctively kick out in about any direction and even able to do a turn on their heel, then kick what was behind them.

*Pounce
C Rank
Prerequisite: Senses Open used.
Because of the Skitterer's paranoid nature, they can slightly sense things around them. At a slight hint of an attack, the user will jump out of the way. This is useful for dodging projectiles and smaller incoming jutsus, since the user just jumps out of the way.


Last edited by Eiji Ryouko on Thu Mar 25, 2010 12:07 pm; edited 1 time in total
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Ryusaki Uchiha
Akatsuki Leader
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Join date : 2009-07-06
Location : wouldnt you like to know

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Rank: S-Rank Criminal
Village: Akatsuki Leader (Rain)

PostSubject: Re: Eiji's Tech List   Thu Mar 25, 2010 11:21 am

Shinseo looks like a 1 hit kill no matter how it catches you

Enteii looks like a no avoid thing

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Village: Village Hidden In The Sand

PostSubject: Re: Eiji's Tech List   Thu Mar 25, 2010 11:43 am

All they have to do is get out of a circle of 20 ft or so while I'm executing the technique over the course of two posts. it just explodes, and would hurt but not kill someone if they were to escape the circle before it ended.

And S-Rank techniques tend to be one hit kills lol, however, I will add more if you deem it neccesary.
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Ryusaki Uchiha
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Join date : 2009-07-06
Location : wouldnt you like to know

Character sheet
Rank: S-Rank Criminal
Village: Akatsuki Leader (Rain)

PostSubject: Re: Eiji's Tech List   Thu Mar 25, 2010 12:20 pm

Approved

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